Resident data ends at 304c, program starts at 304c, file ends at 11a4c Starting analysis pass at address 304b End of analysis pass, low address = 304c, high address = ff74 [Start of text] S001: "ALL QUIET ON THE LIBRARY FRONT" S002: " An Interactive Vignette " S003: "951024" S004: "5/12" S005: "a" S006: "You can't go that way." S007: "the" S008: "the" S009: "the" S010: "the" S011: "the" S012: "the" S013: "the" S014: "the" S015: "the" S016: "the" S017: "the" S018: "the" S019: "Darkness" S020: "It is pitch dark, and you can't see a thing." S021: "As good-looking as ever." S022: "Nameless item" S023: "your former self" S024: "[She] is one of the secret masters of the" S025: "world: a librarian. They control information." S026: "Don't ever piss one off." S027: " -- Spider Robinson, The Callahan Touch" S028: "No book is of much importance, the vital thing" S029: "is, What do you yourself think?" S030: " -- Elbert Hubbard, Philistine, vol. xviii." S031: "Books for general reading always smell badly." S032: "The odor of common people hangs about them." S033: " -- Friedrich Wilhelm Nietzsche" S034: " And [a library] distorts space. It distorts" S035: "it into polyfractal L-space." S036: " So, while the Dewey system has its fine points," S037: "when you're setting out to look something up in" S038: "the multidimensional folds of L-space, what you" S039: "really need is a ball of string." S040: " -- Terry Pratchett, Guards! Guards!" S041: "Meek young men grow up in libraries." S042: " -- Ralph Waldo Emerson," S043: " Nature, Addresses and Lectures:" S044: " The American Scholar" S045: "A best-seller is the gilded tombstone of a" S046: "mediocre talent." S047: " -- Logan Pearsall Smith" S048: "This is the entrance to the library. The circulation desk dominates the room, seemingly cobbled together over the course of several generations from an assortment of desks and tables. A pair of security gates stands before the front doors to prevent people from stealing books. A card catalog lurks in a dark and dusty corner of the room, seemingly cringing away from the harsh flourescent light. Glass doors to the west lead to the book stacks; an archway to the northwest is labelled "Duplicating Services"; a door to the north bears a sign marked "Private" in large friendly letters; and the exit is to the east" S049: "Almost no light penetrates this corner of the room. The card catalog is in the usual shape, a box on legs with a myriad of small drawers, each labelled in crabbed writing. However, the entire card catalog is festooned with cobwebs. The dust on top is so thick that it looks like grubby grey felt." S050: "The signs of careful scavenging of whatever materials came to hand are present. There are many outdated notices and signs posted on the walls nearby." S051: "There are notices of closing times for each of the past ten years, posters mentioning upcoming events of 1951, calendars which are decades old, and a suggestion board that has a note saying the library could use some more books." S052: ""Hi, I'm Alan."" S053: "This key is on a flourescent yellow keychain, which is, in turn, attached to a rather large chunk of wood. The whole thing is awkward, and difficult to hide within a backpack (not that you have one with you) or a pocket." S054: "Maybe you should go out through the doors to the southeast." S055: "All the offices are locked up, perhaps it is better to go out through the doors to the south." S056: "This appears to be the Technical Services area, where books are normally catalogued. All of the offices are locked up, however, and no one is around. Maybe you shouldn't be here, and maybe it is time to leave through the doors to the south before the attendant notices or a librarian walks in on you and kicks you out!" S057: "This cavernous room is lit with flickering flourescent lighting which makes the ceiling look even lower than it really is. It is filled with half-empty shelves, upon which rest the dusty boxes of many early games. To one side sits a massive, ancient desk, its surface cluttered with paperwork. A sign on the wall indicates that this is the reference desk, which would make the prim young woman sitting behind it the reference librarian. A doorway to the north is labelled "Stairs", and glass doors lead east to the lobby." S058: "The games on these shelves range from every installment of the Zork series, through something simply marked as LTOI. There is a special shelf devoted to a game called, simply, "Curses", with labels like "R12", "R14", "R15", and "Curses95". Other shelves cover "Christminster", "Theatre", "Balances", and many, many others. Off in one corner are several magazines dedicated to IF, including XYZZYNews and SPAG." S059: "Wow, what a complete collection of games!" S060: "The squat, brown desk is covered with papers, printouts, games, and source listings. It looks like the reference librarian has her hands full cataloging all this information!" S061: "There are stacks upon stacks of papers, printouts, games, and source listings upon the desk." S062: "The sign reads "Reference Librarian", so it's a good bet that the person sitting at the desk is the reference librarian." S063: "These glass-paned doors lead to the Lobby." S064: "The same eye-aching, brain-melting, cheap flourescent lighting which is installed everywhere here at the College. Perhaps slightly more flickering than usual." S065: "These IF magazines include XYZZYNews (named for an old magic word from "Colossal Caves") and SPAG, the Society for the Preservation of Adventure Games." S066: ""Hi! I'm Marion."" S067: "Its point glimmers in the flourescent light like some malignant weapon." S068: "Grungy stairs lead upwards, to the second level. A damaged picture hangs on the wall. The door to the ground floor shelving area is to the south." S069: "This defaced painting may once have been a company logo of some sort, but it has been damaged severely by some sort of sharp instrument. All that remains is a letter A to the left, some sort of check mark in the middle, and the letter N at the far right." S070: "These grungy stairs lead upwards. Dust bunnies romp and play all over the place, and the dust sure seems thick. Maybe the cleaning staff is on vacation." S071: "This is a smelly, reddish fish." S072: "Grungy stairs lead downwards. The lights are dim, and a painting hangs on the wall. A door to the south appears to open into a room of shelves." S073: "The stairs wind down into the dinginess. They could use a good sweeping and mopping, or even some traffic to cut through all the dust." S074: "This painting could pass for a black canvas. The small plaque below it has "Grue" engraved." S075: "These shelves are bare, although they seem to be well-dusted. Labels are already on the sides, despite the lack of a collection. The labels read "FTP" on the far left, "GMD" in the middle and "DE" on the far right. It is a very confusing order, not Dewey Decimal or alphabetical. At a guess, it is the Library of Congress classification system." S076: "The small amber bulbs flicker pathetically." S077: "Elaborate wrought-iron sconces are attached to the walls on either side, but since this is a library and would go up in an instant if flame were introduced, they are occupied by pathetic little amber light bulbs which glow dimly. A small plaque of polished brass is attached to the wall under one sconce. There is engraving above the door, on the heavy lintel." S078: ""The key to the rare-books room may be obtained at the front desk."" S079: ""Abandon Hope, All Ye Who Enter Here."" S080: "A rollicking read, but not quite suited to your tastes (which run more towards fiction with a good atmosphere, memorable characters, and a certain level of interaction with the plot)." S081: "This entire room hums with the combined output of several dozen computers. All of them are hopelessly out of date, but at least they're still good for word processing. A bank of printers on one side of the room frantically churns out paper." S082: "The faintly-glowing, phosphorescent screens are displaying various IF games in different positions. There are also some screen dumps, and the technician's terminal is showing a maze of twisty Web pages, all alike." S083: "The printer is churning away at the source for a very complicated game, while a stack of printouts is piled nearby." S084: ""Hi! My name is Tom."" S085: "This is a lengthy printout of the life and times of the entire Zork series, cross-referenced and annotated. It appears to have been printed from a World-Wide Web page. There sure is a lot of information in it! (Unfortunately, none of it is even remotely useful to you at the present time.)" S086: "There are half a dozen biographies of computer game authors, including William Gates III, who is said to have produced a game called, simply, "Microsloth Windoesn't"." S087: "Wow, a complete set!" S088: "This charming little book details the life and times of Graham Nelson, author of "Inform", "Curses", "Jigsaw", and other fascinating IF adventures. It will be invaluable in saving your tail, given that you have slacked off all semester long!" S089: "an" S090: "This small, plastic card has all sorts of information about you, most of it at least half wrong, and a picture of you that doesn't look anything like you at all." S091: "Every library should try to be complete" S092: "on something, if it were only the history" S093: "of pinheads." S094: " -- Oliver Wendell Holmes," S095: " The Poet at the Breakfast-Table" S096: "Introduction (or what has gone before)" S097: "Release Information" S098: "Licensing Information" S099: "Credit where credit is due" S100: "Changes since the first release" S101: "About FTP.GMD.DE" S102: "About Inform" S103: "Critiques (not for the faint of heart)" S104: "You asked for a hint, and your hint is..." S105: "About this game..." S106: "The LIBRARY help menu: Introduction (the story so far...) Information about the game License Credits Changes About ftp.gmd.de About Inform Post-contest comments on the game Need a hint? " [End of text] [End of file]